Electronic auto racing enables players to experience the skull rattling action of the road without the risk. These velocity games account for huge sales and muster fanatical devotion. Exhibitions at E3 confirmed this trend shows no signs of slowing.
Producers of the well-regarded Gran Turismo 4 maintain a leading position by keeping it real, or, at least, realistic. The rubber burning, fish tailing visuals leave gamers clutching the sides of their La-Z-Boys. The folks at SCEA, who handle the game, go so far as to make race times comparable to those of the pros.
IndyCar Series, meanwhile, concentrates on delivering pure uncut speed. A couple dozen extremely well-rendered cars haul across the blacktop at 240 (virtual) miles per (virtual) hour. Where Codemaster’s Colin McRae ’03 stuck players behind the wheel of a lone Ford Focus, Colin McRae ’04 offers many more vehicular options.