The Education Arcade
MIT conference focused on convergence of games, education

The Massachusetts Institute of Technology Comparative Media Studies program and the ESA have collaborated to create the Education Arcade, an initiative to bring together videogames and education. Prior to this year's E3, from May 9 to May 11, the Education Arcade held the Games in Education conference, which was open to anyone 18 or older. The conference included a variety of panels and discussions that explored new ways to teach and learn through videogames.

"We believe that games can be a powerful teaching tool, allowing kids to explore, create, and learn from their own mistakes," said Doug Lowenstein, president of the ESA.

The union of games and education was discussed at length by some of the leading minds in videogames and education, including, game designers, educators, students, publishers, policymakers, and scholars. The three-day conference was led by such familiar names in gaming as Will Wright and Sid Meier.

Among the topics focused on were emerging trends in the development and usage of videogames in education and the latent market potential between games and education. Participants viewed games that have been developed as a result of the Education Arcade's work, such as Revolution, a game set in colonial America that uses BioWare's Neverwinter Nights technology.

BY JOHNNY LIU

 
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